This article or section may require a cleanup. It is only possible in Adventure Modes.Ī Final Smash executed using Final Smash Meter always loses its OHKO potential, unless specific spirits prevent this. The player is under the effect of a sticker or a spirit that increases resistance to flinch.The opponent's gravity is affected via equipment.The launch rate is lower than standard, reducing knockback.Opponents are under an effect that makes them more resilient (such as being giant, metal, or in an event that reduces the knockback they sustain), or the player is weakened (such as being tiny or given a lower handicap).The move was weakened previously due to stale-move negation.
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Temple, New Pork City, and 75m), or the opponent is at the far edge of a stage. The move requires more hitboxes to land but some of them fail (for example, Lugia's Aeroblast in Melee, which can whiff if the character is hit on the edge and escapes in Brawl, it deals a single, immensely powerful hit which always OHKOs, but suffers from a smaller hitbox).The move's sweetspot (if any) does not land (such as Roy's Flare Blade in every game featuring him).The opponent is flung into a wall, which absorbs enough knockback to prevent the OHKO, or successfully executes a wall tech.The opponent techs, DIs, utilizes momentum cancelling, and/or crouch cancels to reduce the knockback or alter the trajectory of the attack.Moves with the potential to OHKO are not necessarily guaranteed to do so, and may fail to OHKO under the following circumstances: It is not extremely situational (such as the first hit of Roy's Blazer against Jigglypuff on specific stages in Melee, or Jigglypuff's uncommonly high shield jump).Īnother common standard is to compare the move's knockback to the smash attack of the Home-Run Bat, one of the few moves intended to be the quintessential OHKO by the developers.There are some exceptions, such as Samus' Zero Laser in Brawl, which has dragging hits before the final hit. It deals damage and/or does not cause a KO by forcibly re-positioning the opponent (such as push effects and dragging Final Smashes).It is not a meteor smash unless the hitboxes are also capable of OHKOing onstage (meteor smashes like Beast Ganon's are therefore OHKOs in Brawl, while Luigi's down taunt is not).It is capable of KOing Mario at 0% through sheer knockback alone from the middle of the respective game's Final Destination ( Dream Land in SSB).In general, a move is considered a one-hit KO if: 2.5.2 Playable characters' moves (with rage applied).
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2.4.2 Playable characters' moves (with rage applied).
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